Resources.load probleme

I read my txt file with Sources.Load from folder Resources:

TextAsset first_level_;
first_level_ = (TextAsset)Resources.Load ("first_level",typeof(TextAsset));

then I make a string table to have every line of txt as string variable in table

public static string[] first_level_table;
first_level_table = first_level_ .text.Split("

"[0]);

And on computer it works again completely fine but don’t work on phone with android. I read that using TextAsset making it more “Unity” so it should work on every platform…
I have txt file’s in Resources file, what may be wrong with it? Can Resources be a subfolder or somethink like that?

why not just drag the text file to a public TextAsset property?

public TextAsset Town;
...
Debug.Log(Town.text);

I did it 20 minutes ago and I think it works so I will let it stay this way, finally all this Unity it’s only a tool that exist in our time not art to herself, thanks