I read my txt file with Sources.Load from folder Resources:
TextAsset first_level_;
first_level_ = (TextAsset)Resources.Load ("first_level",typeof(TextAsset));
then I make a string table to have every line of txt as string variable in table
public static string[] first_level_table;
first_level_table = first_level_ .text.Split("
"[0]);
And on computer it works again completely fine but don’t work on phone with android. I read that using TextAsset making it more “Unity” so it should work on every platform…
I have txt file’s in Resources file, what may be wrong with it? Can Resources be a subfolder or somethink like that?