Resources.Load specific object from within a .blend-file

Following problem:
I have a .blend-file, containing 400+ objects (I dont want to export seperately), so I’m trying to import them with the Resources.load method directly from the .blend file (/archive?).

Unfortunately, I found not a single documented case of this working and the way, the blender-file is accessed is not documented at all.
Does anyone have an idea how this could work?

My code, that so far returns null:

GameObject Island_01 = (GameObject)Instantiate(Resources.Load("Resources/Islandconstruct.blend/Island_01") as Mesh);
	Island_01.renderer.material.mainTexture = Resources.Load("Resources/Islandconstruct/SVGmat") as Texture;

That’s impossible, since there is no access to .blend files in Unity and no way to access any Blender-specific features anyway. Resources.Load does not work on source files in any case; all files imported to Unity are converted to an internal format and the source files are never available in a build.

–Eric