Following problem:
I have a .blend-file, containing 400+ objects (I dont want to export seperately), so I’m trying to import them with the Resources.load method directly from the .blend file (/archive?).
Unfortunately, I found not a single documented case of this working and the way, the blender-file is accessed is not documented at all.
Does anyone have an idea how this could work?
My code, that so far returns null:
GameObject Island_01 = (GameObject)Instantiate(Resources.Load("Resources/Islandconstruct.blend/Island_01") as Mesh);
Island_01.renderer.material.mainTexture = Resources.Load("Resources/Islandconstruct/SVGmat") as Texture;