PrefabType p = Resources.Load(“pathToPrefab”) returns null
PrefabType[ ] p = Resources.LoadAll(“pathToPrefab”) returns an array of length 1 with the correct object.
Sorry to be like WTF, but WTF. Okay, not sorry at all. I tested this multiple times. The loadall version actually finds the object in the folder. The load version does not.
Could someone explain this to me, because I am clueless.