Hi everyone,
Currently I use Resources.LoadAll to load my sprite sheet ( a sprite as a multiple setting )
But I want to Async loading it , so how can I achieved this ?
Thanks.
Hi everyone,
Currently I use Resources.LoadAll to load my sprite sheet ( a sprite as a multiple setting )
But I want to Async loading it , so how can I achieved this ?
Thanks.
There’s Resources.LoadAsync, but there’s no equivalent for LoadAll.
If you know all the paths you want to load, you could iterate over them and call LoadAsync to load them asynchronously.