Resources.LoadAll cant locate Prefabs directory

void Start()
{
object candies = Resources.LoadAll(“Prefabs”);
Debug.Log(“candies.Length:” + candies.Length);
}
i need to load prefabs from my “Prefabs” directory, im adding a screen shot
16193-unityresources.jpg

Resources can only locate prefabs and other things in folders called: “Resources”, so if you want a to load all prefabs in “Prefabs”-folder, then create a new folder called “Resources” and add the “Prefabs”-folder to the newly created “Resources”-folder.

Taken directly from the documentation:

Loads all assets in a folder or file
at path in a Resources folder.