Edit: Even worse - the docs also do not mention the generic version, Resources.LoadAll!
The comment in the sample code says it loads the “Resources/Texture” folder, but the sample code actually loads from “” which is the Resources folder.
It may also be helpful to illustrate how to quickly cast the results to a useful type using LINQ, as this is not obvious.
http://answers.unity3d.com/answers/1023877/view.html
http://answers.unity3d.com/answers/733688/view.html
var loadedObjects = Resources.LoadAll("GameObjects", typeof(GameObject)).Cast<GameObject>();