Resources.LoadAll() non-subfolder search?

Hello,
Is there a way to use Resources.LoadAll() without it skimming through sub folders of the path that I send it?

Thank you for any information,
Michael S. Lowe

You could put files in separate folders… so then can load separately?

Thank you. This is true, but I was hoping I could solve the problem by the way of reading main folders, because of the way the game is ‘structured’.

1 Like