Hello,
Is there a way to use Resources.LoadAll() without it skimming through sub folders of the path that I send it?
Thank you for any information,
Michael S. Lowe
Hello,
Is there a way to use Resources.LoadAll() without it skimming through sub folders of the path that I send it?
Thank you for any information,
Michael S. Lowe
You could put files in separate folders… so then can load separately?
Thank you. This is true, but I was hoping I could solve the problem by the way of reading main folders, because of the way the game is ‘structured’.