I’m using Resources.LoadAll to load a bunch of assets when the game is initialized. The code is like this:
UnityEngine.Object[ ] myStuffs= Resources.LoadAll(“myStuffs”);
The myStuffs includes both scenes and prefabs, and in editor things work fine. But when I do an Android build (and the same may apply to iOS builds too), it only loads the prefabs, ignoring the scenes. What could be the reason for this? And how could I make the scenes load too for Android too?