Resources.LoadAll not loading Scenes for Android even though working in Editor

I’m using Resources.LoadAll to load a bunch of assets when the game is initialized. The code is like this:

UnityEngine.Object[ ] myStuffs= Resources.LoadAll(“myStuffs”);

The myStuffs includes both scenes and prefabs, and in editor things work fine. But when I do an Android build (and the same may apply to iOS builds too), it only loads the prefabs, ignoring the scenes. What could be the reason for this? And how could I make the scenes load too for Android too?

Any ideas?