Resources.LoadAsync freezes / locks main thread in windows build

Hey,

Major Problem.
Resources.LoadAsync freezes/locks the main thread when using it in standalone windows build.

It works perfectly in editor AND IOS builds as well.
Just in Windows builds its freezing my transitions etc…

Does someone have a fix for that (without using different loading methods) ?

Bump, same problem with Unity freezing up when calling LoadAsync multiple times a frame.