Resources on OSX build?

Using Unity 4.5 windows, exporting a build for OSX

Seems Resources.load() does not work. I have the same project exporting and working fine on Windows, Android, and iOS…

It is supposed to be loading and playing audio if that makes a difference.

Will try installing Unity on the mac and building there as a test, but even if that does the trick, it won’t work as a permanent solution for me

It should work. What errors does the log show?