Hey I’ve been looking more into the security side of unity and have noticed that there is serialized data stored in the files ‘level0’, ‘level1’ and etc inside my exported games _data file. I was wondering if there are any resources that detail out how the executables themselves work with this data or any security writeups showing an example.
I’m not talking about decompiling the actual scripts in the ‘Assembly_CSharp.dll’ with some C# decompilation tool. I’m asking if there are any resources that I can look at that detail how that data in the level files is read and used.
Thank you for the suggestion but I"ve already checked a few of those decomposition tools and almost all of them either have to do with graphical assets or just web projects. I can’t seem to find any documentation on how exported Unity executables work with their data files.