Resources relating to physics of vehicles?

Hello everyone, i want to find some resources relating to the physics of a vehicle as i plan to make a game based on that.I hope you can help me with this and preferably, the resources you find is free : ). Thank you for reading this post

Are you looking for realistic vehicle physics? Vehicle physics is not easy. It would be easier to buy something on the asset store depending on what you want (like Edy’s physics).

If you really want to get into it, this is a good resource: http://phors.locost7.info/
Although if I remember correctly, the tire model that he talks about has some difficulties at low speeds where the slip angle is approaching zero.

Games like Assetto Corsa, iRacing, rFactor 2, and Game Stock Car all do a really good job of car physics. iRacing probably has the most ambitious modelling whereas Game Stock Car manages to get really good physics behaviour out of an aging rFactor 1 physics engine. I would read up on their tire models.

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Thank you for your reply, i fully appreciate the time you have taken to write down this post, i will see what i can do.

If you want to make a game, rather use an existing vehicle physics package.
There are a few to choose from on the asset store.

Writing your own from scratch will take forever, and requires a lot of theory and math.

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