I am wondering how to properly unload resource assets. Specifically, I am loading assets, audio clips. Assign it to a var i can see in the inspector, play it, then immediately upon completing its play, I use
Resources.UnloadUnusedAssets();
But the var remains filled. I am concerned since I am loading quite a few separate Audi clips into this var, but if it is not unloading, is obviously an issue.
Does anyone have any insight to this?