I’m fairly new to Unity but I managed to load some txt files I need for my game with the help of Resources.Load.
This works perfectly in the editor if I press play but the files won’t be distributed with a build.
The debug console says file is missing. In the docs I’ve read that all files in each folder called “Resources” (mine is at Assets/Resources) will get copied to the final build. Apparently this does not really work for me.
Does somebody have an idea what I could do to make it work?