Good afternoon all!
First time posting:
I was reviewing the Happy Harvest code and project as it looks awesome and wanted to learn more on tile map 2d games. I saw that the player character has a collider attached to it, and is standing on a tile map with a tile map collider 2D component on it. When running, the player is able to seamlessly run on the ground without issues. In my own game, I’ve created a similar grid and tile map ground, with a player character that has a 2d Circle Collider 2D attached to him. In my game though. he gets stuck on the tiles on the grid, unable to move out of it as if trapped in the specific tile. I’ve seen videos on adding a Composite to the grid to avoid this issue, but was curious what’s different that I’m missing in the Happy Harvest tile map system. Any insight would be awesome!
Thanks