Respawn Network Problem

Hello everyone!

Im making a multiplay shooter, while i was using unity’s matchmaking it was working normally, but when i added Master Server Framework, when the player respawning still has 0 hp and isnt dying.
Player.cs: using UnityEngine;using UnityEngine.Networking;using UnityEngine.Events;us - Pastebin.com
PlayerHealth.cs: using UnityEngine;using UnityEngine.Networking;public class PlayerHealth : - Pastebin.com

fixed