Hi,
I have a problem. I’m new in Unity and want my Player to respawn at the start after his health is 0 but i dont realy know how to do this. I hope u can help me.
My Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
public int maxHealth = 100;
public int currentHealth;
public HealthBar healthBar;
public int Respawn;
private void Start()
{
currentHealth = maxHealth;
healthBar.SetMaxHealth(maxHealth);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Spike"))
{
TakeDamage(20);
}
}
void TakeDamage(int damage)
{
currentHealth -= damage;
healthBar.SetHealth(currentHealth);
}
}
and my Script for the HealthBar:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
public Slider slider;
public Gradient gradient;
public Image fill;
public int fillAmount { get; internal set; }
public void SetMaxHealth(int health)
{
slider.maxValue = health;
slider.value = health;
fill.color = gradient.Evaluate(1f);
}
public void SetHealth(int health)
{
slider.value = health;
fill.color = gradient.Evaluate(slider.normalizedValue);
}
}