Hello, I keep trying to create multiplayer respawn script, here is the script:
function OnTriggerEnter (other : Collider) {
if (other.gameObject.tag == "Bullet") {
gameObject.transform.position = GameObject.Find("BlueSpawn").transform.position;
gameObject.transform.rotation = GameObject.Find("BlueSpawn").transform.rotation;
Destroy(other.gameObject);
}
}
I attached this script on player and when the bullet prefab trigger collides with player it says the following errors:
NullReferenceException
RespawnerBlue.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Cubes/RespawnerBlue.js:4)
My bullet prefab has trigger collision and player has normal collision but it’s still not working, please help me! (this is my last step for a multiplayer game so I’d like to finish it)
Thanks!