This is my code so far, which is attached to an empty game object called spawner.
#pragma strict
var prefab : GameObject;
var spawn_position;
function spawn_cube ()
{
if(prefab == null) {
spawn_position = Vector3(41.15892,5.028044,34.75238);
prefab = Instantiate(prefab, spawn_position, Quaternion.identity);
}
}
function Start () {
spawn_cube ();
}
So what I want to know how I get counter to respawn after and empty game object.
Here my destroy counter code called hits.js
var counter : GameObject;
// Destroy everything that enters the trigger
function OnTriggerEnter (Collider ) {
if(gameObject.tag == "Pick"){
Destroy(counter);
Score.score++;
}
}