Respawning with different classes


what’s the easiest way to store character class information to have players respawn?

Eg. You select a soldier in an FPS, you die and you respawn a solider (not a medic). Currently all RPCs from a player that dies get deleted and I’m not sure where or how I should store the class data to make it easily accesible to my GameManager which contains a SpawnScript.



here’s how I solved it. Each player spawns their own instance of a GameManager which contains a SpawnScript. Into the SpawnScript I just set booleans amISolider, amIMedic to false and then set them to true within the select class window.