Hello,
it appears i need to update some variables of mine whenever the user changes the application size via snapping. Is there a built in Unity message for this? or do i need to send a message to an object on mine whenever a snapping occurs?
Thank you very much
You can connect to WSA.Application.windowSizeChanged event. It’s called each time window size changes (including snapping, resizing in snapped mode etc.).
Aurimas Cernius,
tyvm again. now receiving the resize message and updating all my variables accordingly. One thing i did notice is that if the app is snapped into 50% of the screen. Of the remaining 50% which would be left for Unity to occupy only about 50-60% does get drawn into. I really don’t mind as our game is not designed for snapping. we just need to behave properly. however if i can take up all of the left over 50% i would be very happy.
Hard to say without seeing, but from description it looks like you’ve built Win 8.0 application and run it on Win 8.1. On Windows 8.0 you can’t move the slider in snapped mode, there are just two sizes in snapped mode and applications act accordingly.
If you build for 8.1, then application should always fill the snapped are, regardless it’s size.
Well, that’s a guess, can’t tell better without screenshot 
This is the screenshot MS sent us. the red section is our game. obviously the game is not red but i blocked it out.
http://www.fileswap.com/dl/9BupZss1xg/
Well, that does look like you selected 8.0 SDK when building from Unity. Microsofts own API does this on Windows 8.1.
This should go away, if you select 8.1 SDK when building from Unity (just don’t do this on top of existing build, select empty directory).
Aurimas Cernius,
you are awesome! thanks again.