I am using the response.Position property to set the spawn position of my player object in the ConnectionApproval response, this was working as expected in 1.8. After updating to the latest netcode package (2.0), the position is no longer being set and instead my default player prefab position is being used. Did something change with spawning in the latest update?
It looks like it’s broken in NGO 2.0.0 and 1.11.0. You might want to raise it as an issue here.
Edit: Actually it’s already been raised and the fix is due to be in the next release.