Hi,
I got a problem with ressources but let me start at the beginning.
We have an App that has a button to switch between different languages. If the user changes the language we load the translated textures with Ressources.Load(). The problem occures when the player switches 3 times the language. Then the App crashes. I think it´s because the ram is full.
Ok so i destroy the used textures with Object.Destroy() before loading the new ones. Now all runs fine untill the user wants to switch back to an already selected language. There seems to be no texture loaded all i see are white quads. I think it happens because Unity thinks the texture is already loaded.
So my question is can someone point me a way how to unload the textures so that i can reload them or how can i force unity to load the textures?
Edit: I have forgotten to mention that in the editor all runs fine the resources are loaded again. The problem just occures on the iPhone.
Edit2: Ok in the editor it seemd to run fine because the textures aren´t destroyed but they are on the iPhone.