Restart Problem

Hi! I added a pause menu script and when I click restart everything freezes (except that you can look around). Here is the script:

var skin:GUISkin;
var levelToLoad : String;
 
private var gldepth = -0.5;
private var startTime = 0.1;
 
var mat:Material;
 
private var tris = 0;
private var verts = 0;
private var savedTimeScale:float;
private var pauseFilter;
 
private var showfps:boolean;
private var showtris:boolean;
private var showvtx:boolean;
private var showfpsgraph:boolean;
 
var lowFPSColor = Color.red;
var highFPSColor = Color.green;
 
var lowFPS = 30;
var highFPS = 50;
 
var start:GameObject;
 
var url = "unity.html";
 
var statColor:Color = Color.yellow;
 
var credits:String[]=[
    "A Fugu Games Production",
    "Programming by Phil Chu",
    "Fugu logo by Shane Nakamura Designs",
    "Copyright (c) 2007-2008 Technicat, LLC"] ;
var crediticons:Texture[];
 
enum Page {
    None,Main,Options,Credits
}
 
private var currentPage:Page;
 
private var fpsarray:int[];
private var fps:float;
 
 
 
function OnPostRender() {
    if (showfpsgraph && mat != null) {
        GL.PushMatrix ();
        GL.LoadPixelMatrix();
        for (var i = 0; i < mat.passCount; ++i)
        {
            mat.SetPass(i);
            GL.Begin( GL.LINES );
            for (var x=0; x<fpsarray.length; ++x) {
                GL.Vertex3(x,fpsarray[x],gldepth);
            }
        GL.End();
        }
        GL.PopMatrix();
        ScrollFPS();
    }
}
 
function ScrollFPS() {
    for (var x=1; x<fpsarray.length; ++x) {
        fpsarray[x-1]=fpsarray[x];
    }
    if (fps < 1000) {
        fpsarray[fpsarray.length-1]=fps;
    }
}
 
static function IsDashboard() {
    return Application.platform == RuntimePlatform.OSXDashboardPlayer;
}
 
static function IsBrowser() {
    return (Application.platform == RuntimePlatform.WindowsWebPlayer ||
        Application.platform == RuntimePlatform.OSXWebPlayer);
}
 
function LateUpdate () {
    if (showfps || showfpsgraph) {
        FPSUpdate();
    }
    if (Input.GetKeyDown("escape")) {
        switch (currentPage) {
            case Page.None: PauseGame(); break;
            case Page.Main: if (!IsBeginning()) UnPauseGame(); break;
            default: currentPage = Page.Main;
        }
    }
}
 
function OnGUI () {
    if (skin != null) {
        GUI.skin = skin;
    }
    ShowStatNums();
    ShowLegal();
    if (IsGamePaused()) {
        GUI.color = statColor;
        switch (currentPage) {
            case Page.Main: PauseMenu(); break;
            case Page.Options: ShowToolbar(); break;
            case Page.Credits: ShowCredits(); break;
        }
    }   
}
 
function ShowLegal() {
    if (!IsLegal()) {
        GUI.Label(Rect(Screen.width-100,Screen.height-20,90,20),
        "fugugames.com");
    }
}
 
function IsLegal() {
    return !IsBrowser() || 
    Application.absoluteURL.StartsWith("http://www.fugugames.com/") ||
    Application.absoluteURL.StartsWith("http://fugugames.com/");
}
 
private var toolbarInt:int=0;
private var toolbarStrings: String[]= ["Audio","Graphics","Stats","System"];
 
function ShowToolbar() {
    BeginPage(300,300);
    toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings);
    switch (toolbarInt) {
        case 0: VolumeControl(); break;
        case 3: ShowDevice(); break;
        case 1: Qualities(); QualityControl(); break;
        case 2: StatControl(); break;
    }
    EndPage();
}
 
function ShowCredits() {
    BeginPage(300,300);
    for (var credit in credits) {
        GUILayout.Label(credit);
    }
    for (var credit in crediticons) {
        GUILayout.Label(credit);
    }
    EndPage();
}
 
function ShowBackButton() {
    if (GUI.Button(Rect(20,Screen.height-50,50,20),"Back")) {
        currentPage = Page.Main;
    }
}
 
 
function ShowDevice() {
    GUILayout.Label ("Unity player version "+Application.unityVersion);
    GUILayout.Label("Graphics: "+SystemInfo.graphicsDeviceName+" "+
    SystemInfo.graphicsMemorySize+"MB

“+
SystemInfo.graphicsDeviceVersion+”
"+
SystemInfo.graphicsDeviceVendor);
GUILayout.Label("Shadows: "+SystemInfo.supportsShadows);
GUILayout.Label("Image Effects: "+SystemInfo.supportsImageEffects);
GUILayout.Label("Render Textures: "+SystemInfo.supportsRenderTextures);
}

function Qualities() {
        GUILayout.Label(QualitySettings.names[QualitySettings.GetQualityLevel()]);
}
 
function QualityControl() {
    GUILayout.BeginHorizontal();
    if (GUILayout.Button("Decrease")) {
        QualitySettings.DecreaseLevel();
    }
    if (GUILayout.Button("Increase")) {
        QualitySettings.IncreaseLevel();
    }
    GUILayout.EndHorizontal();
}
 
function VolumeControl() {
    GUILayout.Label("Volume");
    AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume,0.0,1.0);
}
 
function StatControl() {
    GUILayout.BeginHorizontal();
    showfps = GUILayout.Toggle(showfps,"FPS");
    showtris = GUILayout.Toggle(showtris,"Triangles");
    showvtx = GUILayout.Toggle(showvtx,"Vertices");
    showfpsgraph = GUILayout.Toggle(showfpsgraph,"FPS Graph");
    GUILayout.EndHorizontal();
}
 
function FPSUpdate() {
    var delta = Time.smoothDeltaTime;
        if (!IsGamePaused() && delta !=0.0) {
            fps = 1 / delta;
        }
}
 
function ShowStatNums() {
    GUILayout.BeginArea(Rect(Screen.width-100,10,100,200));
    if (showfps) {
        var fpsString= fps.ToString ("#,##0 fps");
        GUI.color = Color.Lerp(lowFPSColor, highFPSColor,(fps-lowFPS)/(highFPS-lowFPS));
        GUILayout.Label (fpsString);
    }
    if (showtris || showvtx) {
        GetObjectStats();
        GUI.color = statColor;
    }
    if (showtris) {
        GUILayout.Label (tris+"tri");
    }
    if (showvtx) {
        GUILayout.Label (verts+"vtx");
    }
    GUILayout.EndArea();
}
 
function BeginPage(width,height) {
    GUILayout.BeginArea(Rect((Screen.width-width)/2,(Screen.height-height)/2,width,height));
}
 
function EndPage() {
    GUILayout.EndArea();
    if (currentPage != Page.Main) {
        ShowBackButton();
    }
}
 
function IsBeginning() {
    return Time.time < startTime;
}
 
function PauseMenu() {
    BeginPage(400,200);
    if (GUILayout.Button (IsBeginning() ? "Play" : "Continue")) {
        UnPauseGame();
 
    }
    if (GUILayout.Button ("Options")) {
        currentPage = Page.Options;
    }
    if (GUILayout.Button ("Credits")) {
        currentPage = Page.Credits;
    }
    if (GUILayout.Button ("Restart")) {
        Application.LoadLevel(Application.loadedLevel);
    }
    if (GUILayout.Button ("Quit")) {
        Application.Quit();
    }
    EndPage();
}
 
function GetObjectStats() {
    verts = 0;
    tris = 0;
    var ob = FindObjectsOfType(GameObject);
    for (var obj in ob) {
        GetObjectStats(obj);
    }
}
 
function GetObjectStats(object) {
    var filters : Component[];
    filters = object.GetComponentsInChildren(MeshFilter);
    for( var f : MeshFilter in filters )
    {
        tris += f.sharedMesh.triangles.Length/3;
        verts += f.sharedMesh.vertexCount;
    }
}
 
function PauseGame() {
    savedTimeScale = Time.timeScale;
    Time.timeScale = 0;
    AudioListener.pause = true;
    if (pauseFilter) pauseFilter.enabled = true;
    currentPage = Page.Main;
}
 
function UnPauseGame() {
    Time.timeScale = savedTimeScale;
    AudioListener.pause = false;
    if (pauseFilter) pauseFilter.enabled = false;
    currentPage = Page.None;
    if (IsBeginning() && start != null) {
        start.active = true;
    }
}
 
function IsGamePaused() {
    return Time.timeScale==0;
}
 
function OnApplicationPause(pause:boolean) {
    if (IsGamePaused()) {
        AudioListener.pause = true;
    }
}

There isn’t mush to go on here but I’m guessing that when you press pause, Time.timeScale is set to 0, meaning anything relying on deltaTime will not work.

When you press restart, you are probably forgetting to reset Time.timeScale.