resting Joystick thrust slider is getting scored higher than any changing Joystick movement.

My Joystick features a thrust slider. When this is not moved but the stick is, PerformInteractiveRebinding still detects the slider as the https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation.html#UnityEngine_InputSystem_InputActionRebindingExtensions_RebindingOperation_selectedControl

I would prefer constant input to be more neglected than changing input.

how can I achieve detecting which control of a joystick was input performed with during PerformInteractiveRebinding when the joystick features a (thrust) slider? I guess using https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation.html#UnityEngine_InputSystem_InputActionRebindingExtensions_RebindingOperation_candidates . Only the slider being the first candidate can be valid. I guess again, https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.InputActionRebindingExtensions.RebindingOperation.html#UnityEngine_InputSystem_InputActionRebindingExtensions_RebindingOperation_magnitudes help. Unfortunately the bug here in question appears to be the new Input System not detecting change but absolute value and the slider might be unchanged at a high value.

Someone can confirm this or reassure me this is not occurring for him/her thus this might be a bug specific to my hardware?