uani
1
My Joystick features a thrust slider. When this is not moved but the stick is, PerformInteractiveRebinding still detects the slider as the Class InputActionRebindingExtensions.RebindingOperation | Input System | 1.0.2
I would prefer constant input to be more neglected than changing input.
uani
2
how can I achieve detecting which control of a joystick was input performed with during PerformInteractiveRebinding when the joystick features a (thrust) slider? I guess using Class InputActionRebindingExtensions.RebindingOperation | Input System | 1.0.2 . Only the slider being the first candidate can be valid. I guess again, Class InputActionRebindingExtensions.RebindingOperation | Input System | 1.0.2 help. Unfortunately the bug here in question appears to be the new Input System not detecting change but absolute value and the slider might be unchanged at a high value.
uani
3
Someone can confirm this or reassure me this is not occurring for him/her thus this might be a bug specific to my hardware?