once the player touches the edge of the trigger to stop moving and I want to restrict the axis they play can move while in the trigger
I have a trigger set just in front of wall of object currently I have the camera changing only when trigger is active and the right mouse button is clicked
the trigger is the same dimensions as the wall object
Hard to know how you controller script is setup but just set a bool that goes to true when inside the trigger collider, looks like it’ss wall related so let’s call the trigger wallTrigger.
Then in you controller script just check if wallTrigger = true and affect how the player can control the character e.g.
if(wallTrigger)
{
// do restricted movent here
}
else
{
// do normal movement nere
}
you’re collider script will need a reference to the controller script (I’ll call this myController as I don’t know what your script is called)