Hi,
I am making a top down 2D game with a sprite that can walk over a background. I am using the free version of Unity 4.3. I want to prevent the sprite from walking over some irregular shaped areas. Think of a pond, for example. I thought, I could put 2d colliders around the pond to prevent the sprite from entering, but it will be tough to approximate the shape of the pond. I also thought I could use tiles, or maybe a grid that breaks down the background image into zones, which I could check before moving.
Anyone solved this in a clean and simple way?