Hey guys,
At university we just started a group project with mixed teams of programmers and designers/artists to create a Unity game. We decided to do a mobile game, most likely for Android. However, I have never used Unity for development of a mobile application and, as part of the programming side, I should be able to tell the artists what they have to keep in mind while creating the assets in terms of technical limitations of the engine/platform. Can you guys please share your experiences on stuff like polygon counts, texture sizes and the like and what worked and what didn’t. If you know a good ressource containing such information or some general guidelines for developing for mobile devices with Unity, please, fell free to share that as well. Any help is appreciated, I’m quite a newbie in this area.
Thank you very much in advance.