Hi there,
I want to basically be able to reset some var that represents time to 0 at call. However, for some reason this does not work because while I thought timeMain would simply equal Time.time, it does not, in any way. For instance when Time.time = 3.033, timeMain = 1200.234.
lets think about that. Lets say the game is running 1sec on the first frame
timeMain(LastFrame) + Time.time = timeMain(now) // just swithed it around to make it more like “normal” Math
0 + 1 = 1 so timeMain is now 1 lets stepp to the next frame with anouther sec added
1 + 2 = 3 timeMain is now 3 becaus you add the totall time with the previous timeMain! next frame would be
3 + 3 = 6