If I calculate Sin on calc I get one answer

When I use Mathf.Sin for the same number in unity I get another answer. What causes the difference?

Angles in mathematics and pretty much all computer languages are measured in radians and not in degree. Most intefaces for humans work with degrees (0 to 360 or -180 to 180). Mathematically radians actually make more sense. An angle in radians go from 0 to 2*PI (or -PI to PI).

Thatâ€™s all.

Thanks for the reply. Problem now solved.