Iβm having the same error here! Unity crashes instantly with the error log: results->dynamicBounds.empty()
Looks like the error appears randomly after the game is running sometimes after 20 minutes sometimes after 5 minutes⦠Happens also in a standalone build.
Iβm using Unity 5.2 maybe this is a known bug?
I am also having the same issue. If anyone has a solution I can try, please let me know. Unity crashing after a few minutes of runtime is destroying my productivity. It doesnβt seem to be tied to anything in particular that I do other than the editor is currently in play mode. I can start play mode and walk away, when i come back 5 min later iβll be looking at a crash submit form. Other times I will be actively debugging an animation and poof, the same error.
The error.log notes:
Unity.exe caused an Access Violation (0xc0000005)
in module Unity.exe at 0033:400de986.
Error occurred at 2016-01-06_173018.
C:\Program Files\Unity\Editor\Unity.exe, run by Dumoose.
57% memory in use.
4095 MB physical memory [1728 MB free].
8188 MB paging file [4458 MB free].
8388608 MB user address space [8386456 MB free].
Read from location 00000380 caused an access violation.
Hi! Still trying to find out what the reason of this errorβ¦
Same error log:
Unity.exe caused an Access Violation (0xc0000005) in module Unity.exe
Log from unity editor: results->dynamicBounds.empty()
After this message shows (results->dynamicBounds.empty()), Unity crashes 1-2 seconds after that.
Tested on versions: 5.1.1f1, 5.2.2f1, 5.2.4f1,5.3.0f4,5.3.1f1 and latest 5.3.1p3.
Game is 3D action, so itβs using terrain, unity trees, physics etc.
What can be reason of this error? What should i do to avoid it? 3 weeks spent to find out whatβs the reason. It happens randomly from 2 to 15 minutes in editor and it seems to be a reason of crashes on mobile devices. Does anybody know something about it?
Maybe UI received a directional light, should not Use directional light to illuminate UI.Because some are too small and the direction of the problem leads to a shadow of 0.
is this bug still alive in the latest Unity 5.3.4? I really hope Unity fixed it.
I didnβt updated my project so I canβt test with the latest Unity version and i canβt reproduce it in an empty project.
So Iβve played with the latest Unity 5.3.4, and as soon as the Build crashes thereβs a Message coming up, something like: Oops the game has crashed, the funny thing is that, as long as I donβt click OK on the popup the game still runs fine without crash, and I can play it normally. While in Unity 5.2.X it crashes immediately.
Hi guys, I had the same problem (Editor crash and βForced Closeβ for mobile devices). I am using NGUI for my game. The problem seems to be solved by moving all NGUI GameObjects into βUIβ Layer and turning off βUIβ layer from my lightβs culling mask.
Hope this works for you tooβ¦
@bardia68 Ok I guess I owe you a beer!
Iβm still testing it (Unity 5.2.4), but as for now it looks pretty good and I think that actually fixed the bug!
Some more details:
Turning off shadows in the quality settings has no effect regarding the bug, unity still crashes.
Turning off shadows on all lights in the scene, no crashes anymore - which is weird because turning them off in the quality settings had no effect.
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Iβm getting this error as well. It crashes every time I run the game, sometimes after a few seconds, sometimes after a few minutes. Iβm sure itβs related to Static Lightmap baking, because I did that for the first time today, and even after clearing the baked data the problem persists.
I tried searching for this case in the Issue Tracker, but nothing came up for this number. Do you know if it was dealt with? Or have you managed to find a fix? The only thing that seems to fix it is turning of shadows from the directional light. Thanks.
I didnβt tried it with static lightmap baking, will have a look at it.
Please fill out a bug report too, you can refer to this thread and to the bug report Case: 783827
If you have a project where Unity can reproduce this bug then upload it as well.
Iβm still trying to create a repro project but as for now it just wonβt crashβ¦ Unfortunately it is also very time consuming and I canβt sacrifice more time for it.
One interesting thing is, that in my case if I create a new scene inside of my crashing project and i add the same light with shadows and build it, it does not crash. β So I assume there must be something very specific in the other scene which causes the crash and it is not project dependent.
So next thing I wanβt to try is to test it with additive scene loading, asset bundle loading, skinned meshesβ¦