Resume Button Sound Not Playing

I’ve been trying to get the resume button in a menu to make a click sound, I’ve tried through the unity UI and also through scripting but nothing has given me results. I left the resume button audio enabled to see if disabling the object was the problem but nothing happened.

Here’s my code below, I commented the hopefully related parts

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class GameMenu : MonoBehaviour
{

    public static bool GamePauseState = false;

    public GameObject pauseMenuUI;
    public GameObject gameOverScreen;
    public GameObject winScreen;

    public AudioSource gameOverSound;
    public AudioSource menuButton1;
    public AudioSource menuButton2;
    public AudioSource menuButton3;
    public AudioSource nextLevelButton;
    public AudioSource quitButton1;
    public AudioSource quitButton2;
    public AudioSource quitButton3;
    public AudioSource resumeButton;                       // ResumeButton audioSource
    public AudioClip resumeSound;                             // ResumeButton Sound


    void Start()
    {
        gameOverSound.ignoreListenerPause = true;
        menuButton1.ignoreListenerPause = true;
        menuButton2.ignoreListenerPause = true;
        menuButton3.ignoreListenerPause = true;
        nextLevelButton.ignoreListenerPause = true;
        quitButton1.ignoreListenerPause = true;
        quitButton2.ignoreListenerPause = true;
        quitButton3.ignoreListenerPause = true;
        resumeButton.ignoreListenerPause = true;                   // Lets audio play when paused
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (GamePauseState)
            {
                Resume();
            }
            else
            {
                Pause();
            }
        }
        
        if(GameController.Instance.die)
        {
            AudioListener.pause = true;
            gameOverScreen.SetActive(true);
        }

        if (GameController.Instance.win)
        {
            AudioListener.pause = true;
            winScreen.SetActive(true);
        }
        
    }

    public void Resume()
    {
        resumeButton.enabled = true;                                        // Keeps audio source from being disabled
        resumeButton.PlayOneShot(resumeSound, 1.0f);                       // Plays audio
        pauseMenuUI.SetActive(false);
        Time.timeScale = 1f;
        GamePauseState = false;
        AudioListener.pause = false;
    }

I can assume that your “resumeButtonSource” is a child of “pauseMenuUI” and you turn off your audiosource with:
pauseMenuUI.SetActive(false);
So sound can not be played.