Hi guys. I’m trying to do a simple mesh morphing program. The code is easy, but the problem occurs 'cause Unity seems to change the index order of my vertices. So, when I do the morph, I get a bad-formed mesh. I have the same number of vertices, 'cause I changed the Import Options → OptimeMesh to Off, so, morph is not really the problem. The problem is the vertices order of the imported objects. But is there something that I could do to keep the vertices order of the meshes?