Here’s my issue: in Nlender I’m trying to retarget an animation from a skeleton with “independent” nodes as bones (no armature) to another skeleton using armature (Ellen from the 3D Game Kit). See the following screenshot in blender:

In other words, I want the female looking mesh (Ellen) to play the “flying” animation. How can I do that?

As you can see, I have already renamed the independent bones to match Ellen’s skeleton.

Here’s the file:

Thanks.

Well, they aren’t compatible data, but transforms are probably the same so I imagine you can use a python script to automate copying them over if the names are the same. This is probably better asked in a blender forum, but maybe this forum topic will help as I’m pretty sure it’s what you are asking for: python - How to transfer an animation from a tree of empties onto an armature (space conversion)? - Blender Stack Exchange