So I bought this mocap asset from the asset store.
I’m trying to get them to work with UMA.
When I apply any of the animations to a UMA avatar the Z axis gets changed and there is no animation movement. Applying the animations also changes the character pose from the UMA default.
I also noticed that these animations have different settings then all the others ones that I’ve obtained from the asset store that do work.
Root Transform Rotation → Based Upon is set to Root node rotation. Others I have used were set to body orientation, but that is not even available on these animations.
Root Transformation Position (XZ) is also set to Root node position, where as most other animations I’ve obtained were set to Center of mass. Again not an option with these animations.
Looking at the models, the root bones are different. The bounds are also different. I suspect this is why it looks like the Z axis is different?
I don’t know enough about modeling to know what it is I need to fix here. Any points would be greatly appreciated.