I have a generic rigged character that I’m using throughout my game. I’d love to be able to reuse animation across rigs of different proportion but it seems that when you load animation onto the character, the proportions completely change to that of the source animation. I’d expected that the animation would look a little out of whack but I wasn’t expecting the actual bone lengths to change.
Is there any way to get this to work? My rig doesn’t work well with the Humanoid system.
I realise there are a bunch of threads on this subject but they are all years old. I’m asking out of desperation really, surely someone has had do do something like this before
I don’t know of any tools that can do that. I think it might be possible to develop a retargeting system using the Animation Jobs system, but you’d be implementing the whole thing from scratch.
Awesome thanks for that. I had no idea you could get to the curves like that. There are still a bunch of problems but this is a big push in the right direction for sure!
Thanks!
thanks a lot @dibdab
We have encountered exactly the same issues with sharing animations between male & female characters, just tested your script and it works perfectly!