Im trying to get my reticle cross hairs to rotate and face players gaze at all times.
Any idea how to fix this?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Reticle_Josh : MonoBehaviour
{
public Camera cameraFacing;
private Vector3 originalScale;
// Use this for initialization
void Start()
{
originalScale = transform.localScale;
}
// Update is called once per frame
void Update()
{
RaycastHit hit;
float distance;
if (Physics.Raycast(new Ray(cameraFacing.transform.position, cameraFacing.transform.rotation * Vector3.forward), out hit))
{
distance = hit.distance;
// Debug.Log(hit.collider.name);
}
else
{
distance = cameraFacing.farClipPlane * 0.95f;
}
transform.position = cameraFacing.transform.position + cameraFacing.transform.rotation * Vector3.forward * distance;
transform.LookAt(cameraFacing.transform.position);
transform.Rotate(0.0f, 180.0f, 0.0f);
transform.localScale = originalScale * distance;
}
}