Hi
I can’t see my reticle pointer in editor or when i build for android. This used to work fine and i have compared values and nothing appears to change.
How do i get it back?
thanks
Android build
2019.4.31f1
XR plugin management 4.0.7
Google Cardboard XR plugin for unity 1.8.0
i’ve had that before,
at least usually i need to set the renderqueue really high for that material,
or edit shader to be always on top, or check in editor playmode that where the reticle is (maybe not activated to start growing)
thanks for your continued help
can you give me a bit more information about this: and check in playmode in editor, where is the reticle gameobject.
what am i looking for? is this what you mean?
thanks
so i put a bit of debug in the script (in update “gvr running”) and I see this in the console although i don’t know what is happening within the script as don’t understand it
I can see the reticle pointer line in my scene view when i run the scene. I see it hit the relevant objects with colliders on them. But I don’t see the point or the circle in my scene.
FYI it is working now
Unfortunately I can’t post a solution since I wasn’t trying to fix it when it started working again
the last thing i did before I noticed it appearing was to set the maincamera to 0,0,0 within my player object but no idea if this is related. What is weird is that despite doing that my player and maincamera objects are not positioned in the same place but hoping that won’t need fixing!
thanks for your help