Reticle Pointer has disappeared

Hi
I can’t see my reticle pointer in editor or when i build for android. This used to work fine and i have compared values and nothing appears to change.

How do i get it back?
thanks

Android build
2019.4.31f1
XR plugin management 4.0.7
Google Cardboard XR plugin for unity 1.8.0

i’ve had that before,
at least usually i need to set the renderqueue really high for that material,
or edit shader to be always on top, or check in editor playmode that where the reticle is (maybe not activated to start growing)

thanks for getting back to me
these are my settings for the material - do they look right to you? (I also tried distanceinmeters to 0)
7689169--961990--2021-11-26 (3).png

and these are my editor settings

I can’t find where to set shader to always on top
any ideas?
thanks

so was it working in the original GVR, but not on this plugin system?

at least i had to hack around with the old reticle code and import it into this new system,
this topic has some links to reticle stuff [Unity] Common Cardboard VR Tips · Issue #140 · googlevr/cardboard · GitHub

and check in playmode in editor, where is the reticle gameobject.

and see the gvr sample scene, it has that simple reticle circle i think.

thanks for your continued help
can you give me a bit more information about this:
and check in playmode in editor, where is the reticle gameobject.
what am i looking for? is this what you mean?


thanks

then check inspector for the values it has, and scene window for position.
and can add debug logs inside the script, to see if anyone calls it.

thanks
so i put a bit of debug in the script (in update “gvr running”) and I see this in the console although i don’t know what is happening within the script as don’t understand it
I can see the reticle pointer line in my scene view when i run the scene. I see it hit the relevant objects with colliders on them. But I don’t see the point or the circle in my scene.

These are the values I have set:

Is there anything else you can think of?
thanks

and here you can see the gvr pointer in my scene

FYI it is working now
Unfortunately I can’t post a solution since I wasn’t trying to fix it when it started working again

the last thing i did before I noticed it appearing was to set the maincamera to 0,0,0 within my player object but no idea if this is related. What is weird is that despite doing that my player and maincamera objects are not positioned in the same place but hoping that won’t need fixing!
thanks for your help