Hi,
A publisher that will publish a future title of mine asked me to make this game Retina-ready. This is a 2D game, so I’ll have to duplicate all textures. Then I can check the screen’s resolution and open the correct set of texture-atlasses (and set their coordinates accordingly).
But can I even start Unity 1.7 in retina display mode? Or do I need to upgrade to Unity 3 to achieve this?
I’m not sure I’d want to do that (upgrading) at this point because I have a number of titles in production, and using a beta version might not be ideal.
Thanks!