Retina Display on Mountain Lion (10.8.4)

Hello,
I am having huge problem using Unity3D on my Mountain Lion. My main platform is iPhone but I really cannot work with the editor due to not having support for retina. Every item is exteremely poorly shown on my laptop. What can I do to fix that?

Thanks,
Gasim Gasimzada

isn’t the screen just high resolution?

There is no technology by the name of “Retina”. Really sad that programmers use these dumb marketing terms.

Turn the resolution down on your laptop.

Problem solved…

That’s a nonsense answer, as well.

If you are developing Unity GUI elements, you have to deal with low dot pitch displays (~100dpi desktop) and high dot pitch displays (~300dpi mobile). Screen.dpi should give you an accurate number on most platforms with built-in screens. If Unity’s editor application is built on Unity scripting as they say, then Unity’s editor application should scale to Screen.dpi, just like a mobile game that wants to support different devices with high dot pitch.

I use Unity on my Retina MacBook. Sure it doesn’t take advantage of the high resolution display but it still works just fine. Not sure what you mean by “Every item is exteremely poorly shown on my laptop.”