Hi guys! Just thought I could show the character and airplane I started working on yesterday. Its for a small iCopter-inspired game that were making, so he will only be seen from the side. I still had to model both sides though, as he may collide into buildings etc., which will twist turn the model in all kinds of ways
Hopefully I`ll try to put him into a ânormalâ 3d flight-sim too,but time will show.
Oh well⌠Here is Per Pilot - a retired WW2-pilot that makes his living as an âadvertisement-pilotâ:
Just from a character design perspective, I would lose the mouth altogether and just let his big goofy mustache dominate the lower half of his face, but thatâs just me.
Hi thanks for the kind replies people!
I posted this at the Unityartist-forums as well and got some nice feedback over there too. Concerning the mouth, it was put on the very last minute, and Im still not sure if Ill keep it. For now, I think it makes him seem more âgoofyâ in a way, so maybe I`ll keep it.
Thanks again for the feedback! I`ll post some more images/webplayers when I got more stuff to show!
maybe in flight wobbling cuz of his dark goggles + crazy mustachio animations and stuff. and the crash animation should be his mustachio popping off and flying away like a bird! cool character!!! (RIG IT AND ANIMATE!!! i wanna see!!!)