I’m doing some collision detection between a sphere and a mesh. I want to retrieve the detail information of the collision result, such as the faces of the mesh that are colliding with the sphere. The reason I want to do this is that I want to calculate a contact force based on the collision result and do some further simulation work. I don’t want Unity3D to do all the physics work for me.
So here comes the question, is there any way I can retrieve more detailed collision information between a sphere collider and a mesh collider? By more detailed information, I mean the colliding faces information of the mesh collider.
Any opinion is appreciated! Thank you all!