Hi guys.
Trying to retrieve the specific name of a Prefab mesh as a result of a Raycast. This would be the same name viewable in the Project directory.
ie
PrefabParent
childGameObject
Right now using the following in my Update(). m_Hit.transform.name prints out indecipherable hexadecimal stuff.
Ray ray = m_MainCamera.ScreenPointToRay(CenterScreenHelper.Instance.GetCenterScreen());
if (Physics.Raycast(ray, out m_Hit))
{
Debug.Log("ASSERT hit " + m_Hit.transform.name);
}