Hello,
Is there some function in unity that retrieves to me all prefabs, in the assets, no matter in what subfolder they are. I figured since the EditorGUILayout.ObjectField does it, there should be some prebuilt function that does it.
Edit: I forgot to mention that I wanted to retrieve it by code, something similar to Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[];
but that only returns prefabs on the project folder instead of returning all gameobject in the scene, in the folders, and even some default prefabs unity has.