Hi all,
Related to a set of posts regarding Facebook + Unity integration I created this really simple sample about how to use the WWW class to retrieve a Facebook User’s Profile Picture and render it as an HTML texture.
The sample was created in Unity 3 and since I only used the WWW class to get Facebook’s public information I din’t need to include the Facebook SDK dll or do the authentication work.
This sample is just a showcase on how to retrieve Facebook public information and render it inside Unity3D, and is by no means an attempt to show a real and advanced bidirectional integration. However I hope this helps some people to get started, understand how to request the user for input (Facebook username) and use that input to retrieve public information using the WWW in a really simple and clear way.
I have only used a single C# script, which is small, very clear and well documented.
The sample has been attached, but you can get it directly here.
Cheers!
-aB
415587–14390–$FacebookConnect.zip (1.35 MB)