When I retrieve a vertex position using mesh.vertices[index] I get the local vertex’ position for the static mesh.
Is there a way to get the vertex’ position of the animated skinned mesh?
When I retrieve a vertex position using mesh.vertices[index] I get the local vertex’ position for the static mesh.
Is there a way to get the vertex’ position of the animated skinned mesh?
No, sorry.
–Eric
Eep!