Retrieving Profiler Stats (Android)

So my logcat shows profiler stats in this format :

D/Unity ( 1348): ----------------------------------------

D/Unity ( 1348): Android Unity internal profiler stats:

D/Unity ( 1348): cpu-player> min: 8.1 max: 21.9 avg: 12.8

D/Unity ( 1348): cpu-ogles-drv> min: 0.7 max: 2.3 avg: 1.1

D/Unity ( 1348): cpu-present> min: 11.2 max: 27.7 avg: 21.5

D/Unity ( 1348): frametime> min: 31.3 max: 40.5 avg: 35.4

D/Unity ( 1348): draw-call #> min: 23 max: 27 avg: 23 | batched: 0

D/Unity ( 1348): tris #> min: 8038 max: 8106 avg: 8050 | batched: 6

D/Unity ( 1348): verts #> min: 7958 max: 8094 avg: 7982 | batched: 12

D/Unity ( 1348): player-detail> physx: 1.0 animation: 0.6 culling 0.0 skinning: 0.5
batching: 0.0 render: 4.9 fixed-update-count: 1 … 2
D/Unity ( 1348): mono-scripts> update: 1.3 fixedUpdate: 0.0 coroutines: 0.1

D/Unity ( 1348): mono-memory> used heap: 4295446528 allocated heap:
4614617861887885312 max number of collections: 1610612736 collection total duration: 0.5

D/Unity ( 1348): ----------------------------------------

Is there anyway I can extract this data and display it in my game?

15069-statisticswindow.png

This script lets you get parts of this data onto the game.

http://forum.unity3d.com/threads/58746-Fatal-error-in-gc-Too-many-heap-sections