Retrieving Velocity from Rigidbody and storing as Floats

Hello!

I am wondering if there is a way to retrieve the velocity vector from a rigidbody and store its x,y,z components within separate floats.

I have looked through the Unity classes, the closest to what I need is this:

But I need to store the vector components in order to apply a change over time.

I would store the components as floats from the original code, but they are applied with a coroutine, retrieving the data from a .csv file. So with every different line, the x,y,z components are different for every particle. So I need to retrieve them separately on each particle.

Any tips or suggestions would be great! Thank you in advance! If you need any more information, let me know!

I have found a way to achieve my goal through other means. You may disregard!