Okay, I’m way out of my depth here since the only shader I’ve ever written in Unity was a rim light effect What I’m trying to do is write a shader that bases how much something is lit not on the lights in the scene, but rather the normal direction relative to the camera and how far away it is. Right now I have this:
Which looks alright, but doesn’t match the aesthetic I want perfectly. What I want is this:
But I have no idea how to accomplish this or even where to start.