Retro look

Is there a way for me to achieve a similar look to that of 3d models on the DS/PSP?
Im looking to achieve a aliased look to simulate a pixel art look to my 3d models.

The image below is a pixel logo of the space quest logo, but it illustrates how the edges are not aliased

I apologize if theres been similar questions posed.

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Check this post: How to simulate/display 2D pixelated graphics? - Questions & Answers - Unity Discussions

And this site if you have pro: unifycommunity.com

Update
You are right, this was not what you are looking for. Another approach:

  1. Use a toon shader to make your objects flattened in their colors.
  2. Turn off Anti-Aliasing: http://unity3d.com/support/documentation/Components/class-QualitySettings.html
  3. Use point-sampling in your textures. http://unity3d.com/support/documentation/Manual/Textures.html

I think the toon-shader and the non-anti-aliasing will bring you quite far. For further optimization, i would recommend to set your resolution of your game a bit lower.

Any further recommendations are welcome, I couldn’t think of more at the moment.

PS. Don’t use edge detection on your toon shader if available, it will create black lines, which you don’t need (see your own image, it has no toony black edges)

Here’s a short Youtube video that covers exactly how to get a pixelated look: How to Get a Pixelated Look | Unity Tutorial - YouTube


Cube gif: https://media.giphy.com/media/UHx1YCG2n74R7MgDIJ/giphy.gif
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